Monday, February 26, 2007

Colecovision/MSX updates.

Hi all,

Its been a little while since i updated on my Colecovision projects.
Just letting you know i just finished a number of tech.demos for the system,
including a plasma, 3d textured tunnels and more, and i'm about 85% completed on my first released game: "Hokey Pokey". This game will utilise the 'wonderpix' technology, which will revolutionize the graphical capabilities of the Colecovision.

I should have screens and movies online soon here.

Sunday, February 18, 2007

Munchkin Plus for Videopac

Hi,

Just letting you know i finished Munchkin Plus for the Videopac today. Its a Videopac+ updated version of everyone's favorite Videopac game: K.C. Munckin . The game includes a high quality color plus-background and some other small cosmetic changes.

K.C. Munchkin caused a riot in the 80s when Philips US division Magnavox released the game in the US., since the game had some similarities with pacman. I'm currently working on a proper distribution for this game, so expect to hear more about this soon.

Saturday, February 10, 2007

Retro event in Arnhem/The Netherlands

Hi all,

I've been terribly busy lately, so bare with me for the new articles and updates.

Right now, just a quick note about the upcoming 'Retro computer beurs' in the rijnhal/arnhem on sunday the 18th of february. Its the second time it has been held like this, and the location is quite large (its usually used for concerts and stuff). Revival studios will be exhibiting there, and a preview of the forthcoming "Stip" project will be demo'ed.

More soon...

Thursday, February 08, 2007

Sid replayer for DML

I've just finished a SID replayer in DML, based on the awesome TinySID engine done by Rainer Sinsch.
It actually came about me wanting to have a SID replay plugin for my GBA micro, so i could take it on the road with me, but alas due to the 6502 and SID emulation, i was only able to get it to run quick enough on approx 6khz replay rate, which isn't too good.
However, on most other platforms it runs fine. It also contains a resource browser, which i'll put up for download soon as well.

Monday, January 15, 2007

DML 1.2 Officially released

Well, after months and months of work, DML 1.2 is finally ready for release.

DML is a multi-platform game programming library that will allow you to develop for multiple platforms simultaniously without altering a single line of code. Supported Platforms are: WIN32, Xbox, Nintendo Gamecube, Nintendo NDS, Sony PS2, Sony PSP, Pocket PC, Sega Dreamcast, MS Smartphone, GP32 and GP2X. Other versions are still in development.

You can now download your own copy, along with a whole lot of excellent tutorials and start console game programming today. Versions for WIN32 and the GP2X are online as of today, the xbox and GP32 versions will follow shortly. Other versions are available for license.

For more information, visit the DML website.

Tuesday, January 09, 2007

Wonderpix to support Videopac plus.

Hi everyone,

Just a quick blog update after a nightly coding session. I succesfully updated my classic console graphics tool "WonderPix" to support the Videopac+. It was quite a hell to get all working, basically what philips did was to take the existing G7000 videopac and slap on a teletext module, so you are faced with teletekst type standards. a handfull of single-colored 9x10 characters, with a selection of no less than 7 teletext colors :D Anyways, the converter can convert directly to runnable roms.

Thanks a lot to Rene v/d Enden for helping me understand the Videopac+.

Thursday, January 04, 2007

Happy new Year!

Happy new year to all !!!

There's a lot of exciting stuff waiting for 2007, with DML now completed on lots of platforms, and the core 3d engine rapidly developing things are looking great.

Meanwhile i've updated my vectrex website at: www.vectrexnews.com
It contains a whole new 2007 layout and lots of new stuff added.

Tuesday, December 12, 2006

New DML ports: PS2 and GP32.

DML has 2 new ports ready: The GP32 handheld and the Sony PS2. The latter one is still incomplete at the time of writing (audio is missing). I've also done a better WIN32 port
with some new features and fullscreen support without usage of any library like DirectDraw/Direct3D.

Friday, November 24, 2006

New Dreamcast for demo at Retrocomputer event

I've been demo-ing my new Dreamcast games at the Retrocomputerdag in Schiedam / The Netherlands. The Games on display were Hokey Pokey, Z-quence and Radium. I also made a smalls scroller demo for the event. The feedback i got has been pretty positive so far.

Thursday, November 16, 2006

Back from London - Tons of updates

Hi Everyone,

I just returned from a trip to London (which partly explains the lack of updates :p) and I bought myself 3 nice t-shirts on the trip (all game related ofcourse).

Anyways, good news: The DML system is completed now and the site will soon be opened to public. The 1.2 version has been tested succesfully at a gamedesign college in the netherlands and by various beta testers. With the completion of DML, a final list of all planned projects by Karma Studios/Revival Studios for platforms like the Dreamcast, GP2X, etc.

Here's the list, more information on the projects themselves will be announced shortly:

- Radium - 3D action/adventure - completed
- Zquence - Addictive puzzle game - completed
- HokeyPokey - Addictive puzzle game - near completion
- Junior - Platform game targeted at kids - in development Q4/2006
- Triple Play 1 - 3 small games in one package - in development Q4/2006
- Triple Play 2 - 3 small games in one package - in development Q4/2006
- I:Type - Collection of educational and fun typing tutor games.
- E-Zone - An action-packed platformer - in development Q1/2007
- EFX - Semi 3D sci-fi shooter - in development Q1/2007
- Stip! - Well animated and fun platform game - in development Q1/2007
- Cybores - Futuristic Operation Wolf type game - in development Q1/2007
- Stip! minigames mayhem - A collection of minigames based on the Stip! franchise
- G-loop - A sort of 2D monkeyball type game
- Undercover - First person shooter based on Radium technology

Quite a long list, i know.. but so far simulanous development on all of these titles runs smoothly.
The above games will most likely see release on Dreamcast, GP2X, PocketPC and possibly other platforms as well.

More updates on the games themselves will follow shortly, as development progresses.