Saturday, August 12, 2006

Building a house

I'll be spending most time this weekend on fixing my house. I bought my house about a year ago in shall we say 'less than mint' condition (a.k.a. major pile of crap), so it needed a lot of work. Luckily i've been able to most the big stuff last summer, but still a lot of small stuff like paintjobs, installing small windows and installing a proper mailbox needed to be done. Its been nagging me for a while, so i decided it was time to do a bunch of those small things.
More news next week.

Friday, August 11, 2006

DML - Undercover

Now that the Radium engine (this is the engine used to create Radium) has been succesfully ported over to DML, i thought it was time to dig up another project i started on about 3 years ago. It was done as a small preview/demo for a game based on the Miami Vice license. However, the project fell through because the publisher was unable to get the license for Gameboy Advance. It was done using a very early version of the Radium engine, so i had to write a bunch of tools to get some of the data-files available in the demo converted to proper formats. So far i've been able to get the demo levels running. Unlike radium, the game will have a first-person perspective. I'll post some screenshots soon, as soon as i've implemented first person view, overlay/gun graphics,etc.

Sunday, August 06, 2006

Videopac - First efforts

Today i started my first efforts into Videopac/Odyssey2 development. Yet another impossible platform ;-) This machine is a quirky little machine based on the intel 8048 processor. It is able to display 14 single color 8x8 character and up to 4 sprites (again 8x8 single color). On top of that you have 32 bytes of processor RAM available and a few bytes more in external memory.
I haven't been able to do much interesting yet (other than displaying a few characters and outputting some bleeps to the speaker), but i'm focussing on getting a proper development environment set up for this machine first. So hopefully i'll have some more videopac news soon!

Thursday, August 03, 2006

Dreamcast - Radium

Radium, a 3D action-adventure game from my company Karma Studios, has now been ported to Dreamcast. If all goes well, it should have an official release around Christmas.

Radium is a futuristic-styled 3D action/adventure game, using a third person perspective. The game features a total 16 levels with very realistic 3D environments in 4 different sceneries. The game will also feature state of the art technology, high quality graphics, a multitude of weapons, bonuses and upgrades and a nicely balanced gameplay.