DML has 2 new ports ready: The GP32 handheld and the Sony PS2. The latter one is still incomplete at the time of writing (audio is missing). I've also done a better WIN32 port
with some new features and fullscreen support without usage of any library like DirectDraw/Direct3D.
Tuesday, December 12, 2006
Friday, November 24, 2006
New Dreamcast for demo at Retrocomputer event
I've been demo-ing my new Dreamcast games at the Retrocomputerdag in Schiedam / The Netherlands. The Games on display were Hokey Pokey, Z-quence and Radium. I also made a smalls scroller demo for the event. The feedback i got has been pretty positive so far.
Thursday, November 16, 2006
Back from London - Tons of updates
Hi Everyone,
I just returned from a trip to London (which partly explains the lack of updates :p) and I bought myself 3 nice t-shirts on the trip (all game related ofcourse).
Anyways, good news: The DML system is completed now and the site will soon be opened to public. The 1.2 version has been tested succesfully at a gamedesign college in the netherlands and by various beta testers. With the completion of DML, a final list of all planned projects by Karma Studios/Revival Studios for platforms like the Dreamcast, GP2X, etc.
Here's the list, more information on the projects themselves will be announced shortly:
- Radium - 3D action/adventure - completed
- Zquence - Addictive puzzle game - completed
- HokeyPokey - Addictive puzzle game - near completion
- Junior - Platform game targeted at kids - in development Q4/2006
- Triple Play 1 - 3 small games in one package - in development Q4/2006
- Triple Play 2 - 3 small games in one package - in development Q4/2006
- I:Type - Collection of educational and fun typing tutor games.
- E-Zone - An action-packed platformer - in development Q1/2007
- EFX - Semi 3D sci-fi shooter - in development Q1/2007
- Stip! - Well animated and fun platform game - in development Q1/2007
- Cybores - Futuristic Operation Wolf type game - in development Q1/2007
- Stip! minigames mayhem - A collection of minigames based on the Stip! franchise
- G-loop - A sort of 2D monkeyball type game
- Undercover - First person shooter based on Radium technology
Quite a long list, i know.. but so far simulanous development on all of these titles runs smoothly.
The above games will most likely see release on Dreamcast, GP2X, PocketPC and possibly other platforms as well.
More updates on the games themselves will follow shortly, as development progresses.
I just returned from a trip to London (which partly explains the lack of updates :p) and I bought myself 3 nice t-shirts on the trip (all game related ofcourse).
Anyways, good news: The DML system is completed now and the site will soon be opened to public. The 1.2 version has been tested succesfully at a gamedesign college in the netherlands and by various beta testers. With the completion of DML, a final list of all planned projects by Karma Studios/Revival Studios for platforms like the Dreamcast, GP2X, etc.
Here's the list, more information on the projects themselves will be announced shortly:
- Radium - 3D action/adventure - completed
- Zquence - Addictive puzzle game - completed
- HokeyPokey - Addictive puzzle game - near completion
- Junior - Platform game targeted at kids - in development Q4/2006
- Triple Play 1 - 3 small games in one package - in development Q4/2006
- Triple Play 2 - 3 small games in one package - in development Q4/2006
- I:Type - Collection of educational and fun typing tutor games.
- E-Zone - An action-packed platformer - in development Q1/2007
- EFX - Semi 3D sci-fi shooter - in development Q1/2007
- Stip! - Well animated and fun platform game - in development Q1/2007
- Cybores - Futuristic Operation Wolf type game - in development Q1/2007
- Stip! minigames mayhem - A collection of minigames based on the Stip! franchise
- G-loop - A sort of 2D monkeyball type game
- Undercover - First person shooter based on Radium technology
Quite a long list, i know.. but so far simulanous development on all of these titles runs smoothly.
The above games will most likely see release on Dreamcast, GP2X, PocketPC and possibly other platforms as well.
More updates on the games themselves will follow shortly, as development progresses.
Saturday, October 21, 2006
HCC/Retrodag event
Hi all,
I've just returned from the HCC/Retrodag event held in Maarssen/The Netherlands today.
It was a very small event, but i have been able to demonstrate some new Vectrex stuff i was working on. I wanted to demonstrate the upcoming Dreamcast stuff as well, but i didn't have enough time to prepare everything in time.
I've just returned from the HCC/Retrodag event held in Maarssen/The Netherlands today.
It was a very small event, but i have been able to demonstrate some new Vectrex stuff i was working on. I wanted to demonstrate the upcoming Dreamcast stuff as well, but i didn't have enough time to prepare everything in time.
Monday, October 16, 2006
Radium announced for Dreamcast release
Revival Studios and GOAT Store Publishing today announced that Radium, a third person action adventure game originally slated to be published for the Game Boy Advance has been upgraded and will be making its way to the Dreamcast for this holiday season.Radium is a futuristic-styled 3D action/adventure game, using a third person perspective. The game features a total 16 levels with 3D environments in 4 different scenarios. The game will also feature high quality graphics, a multitude of weapons, bonuses and upgrades and nicely balanced gameplay.Gamers play as Nova, a female cyborg-experiment who has been captured and awakes inside a laboratory. You must escape from the lab that you are being held in, make your way to the city and figure out who or what is behind your kidnapping, and stop them before their plans can be spread any further.More information about Radium will be revealed in the future. Information can be found at the official Radium Online web site at http://www.radium-game.com/ or GOAT Store Publishing at http://www.goatstore.com/publishing/
Sunday, October 01, 2006
Retrobeurs Arnhem
Hi,
I've just returned from exhibiting at the Retrobeurs in Arnhem / The Netherlands. It was the first time they held this event in Arnhem, and it was well organised imho.
Unfortuanately i haven't been able to demonstrate any of my retro stuff there, but i have been able to sell some of my collection there.
Next event is: HCC/Retrodag held on the 21st of October in Maarssen / The Netherlands
I've just returned from exhibiting at the Retrobeurs in Arnhem / The Netherlands. It was the first time they held this event in Arnhem, and it was well organised imho.
Unfortuanately i haven't been able to demonstrate any of my retro stuff there, but i have been able to sell some of my collection there.
Next event is: HCC/Retrodag held on the 21st of October in Maarssen / The Netherlands
Friday, September 29, 2006
Back online!
Hi everyone,
I'm glad to be back online. My cable-modem burned out a few weeks ago and i had to have it replaced by the ISP, but unfortuanately they f*&ked up, so as a result i was netless for a few weeks, so it was complete chaos juggling my mail at strangers, etc.
However, i didn't let it interfere with the creational process, so here are the latest updates:
- Wonderworld completely finished now.
- DML 1.1 nearing completion: Various fixes/speedups/additions/etc.
- DML ports: Dreamcast 100% finished, WinCE version completed.
- DML website done. Announcement soon.
- New DML game ready: Z-quence
- Started work on 2 DML games: G-loop and Hokey Pokey.
Thats about it for now, more announcements soon!
I'm glad to be back online. My cable-modem burned out a few weeks ago and i had to have it replaced by the ISP, but unfortuanately they f*&ked up, so as a result i was netless for a few weeks, so it was complete chaos juggling my mail at strangers, etc.
However, i didn't let it interfere with the creational process, so here are the latest updates:
- Wonderworld completely finished now.
- DML 1.1 nearing completion: Various fixes/speedups/additions/etc.
- DML ports: Dreamcast 100% finished, WinCE version completed.
- DML website done. Announcement soon.
- New DML game ready: Z-quence
- Started work on 2 DML games: G-loop and Hokey Pokey.
Thats about it for now, more announcements soon!
Tuesday, September 05, 2006
Wonderworld preview
Sunday, September 03, 2006
DML - Running on Atari Jaguar
Today i've been able to succesfully complete the Atari Jaguar port of DML. It took a lot of effort to get it running, as there were no basic systems or libraries available for the Jaguar. After some pingponging back and forth with Charles Doty and the development of a memory manager and I/O routines, the port finally running.
While i didn't expect the port to run all that fluently on a 13mhz jaguar, it turns out the situation is much worse than i anticipated. The current framerate for the test program is about 2-3 FPS !!! :-( Very unusable indeed. I'll let the port be as it is for the moment, and will look into High Level Emulation (HLE) for some of the DML functions in the future.
While i didn't expect the port to run all that fluently on a 13mhz jaguar, it turns out the situation is much worse than i anticipated. The current framerate for the test program is about 2-3 FPS !!! :-( Very unusable indeed. I'll let the port be as it is for the moment, and will look into High Level Emulation (HLE) for some of the DML functions in the future.
Friday, September 01, 2006
Tons of updates
Sorry for the blog-gap :D Just been too busy with a lot of stuff, so here we go:
- Did a LOT of work on DML ports.. built a working Xbox, Jaguar and PS1 skeleton, fixed the soundsystem and did work on a XM/S3M/MOD replayer.
- Wonderworld bitmap editor is nearing completition, release soon. More info soon.
- Fixed sound in Radium. Radium is now ported to PC,Dreamcast and GP2X.
- Designed website for the DML system, which will be launched soon.
I'm hoping to make some progress on the Atari Jaguar soon. a memory management system is already in place and i'm hoping to have a working (and no doubt slow at 13mhz) DML port soon :p
- Did a LOT of work on DML ports.. built a working Xbox, Jaguar and PS1 skeleton, fixed the soundsystem and did work on a XM/S3M/MOD replayer.
- Wonderworld bitmap editor is nearing completition, release soon. More info soon.
- Fixed sound in Radium. Radium is now ported to PC,Dreamcast and GP2X.
- Designed website for the DML system, which will be launched soon.
I'm hoping to make some progress on the Atari Jaguar soon. a memory management system is already in place and i'm hoping to have a working (and no doubt slow at 13mhz) DML port soon :p
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